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020 |a9781315573243|q(e-book : PDF)
020 |a9781317162599|q(e-book: Mobi)
020 |a9781317162605|q(e-book: ePub)
020 |z9781472426406|q(hardback)
020 |z9781138710207|q(paperback)
024 7 |a10.4324/9781315573243 |2doi
035 |a(OCoLC)952727950
041 |aeng
049 |aTürk Tarih Kurumu Kütüphanesi
050 4|aGV1469.15|b.C66 2016
082 04|a794.8|bC738
245 00|aComputer games and technical communication :|bcritical methods & applications at the intersection /|cedited by Jennifer deWinter, Ryan M. Moeller.
246 3 |aComputer games and technical communication :|bcritical methods and applications at the intersection
264 1|aLondon :|bRoutledge,|c2016.
300 |a1 online resource (220 pages)
490 1 |aAshgate studies in technical communication, rhetoric, and culture
500 |aFirst published 2014 by Ashgate Publishing.
505 0 |apt. I. Connecting professional and technical communication and game studies -- pt. II. Industry documentation and procedural guides -- pt. III. Getting the player involved -- pt. IV. Games in the professional and technical communication classroom.
650 0|aElectronic games|vHandbooks, manuals, etc.
650 0|aTechnical writing.
650 0|aCommunication of technical information.
700 1 |aDeWinter, Jennifer.
700 1 |aMoeller, Ryan M.
776 08|iPrint version: |z9781472426406|w(DLC) 2014026181
830 0|aAshgate studies in technical communication, rhetoric, and culture.
856 40|uhttps://www.taylorfrancis.com/books/9781315573243|zClick here to view.
901 |aTaylor & Francis