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020 |a9783319058344|9978-3-319-05834-4
024 7 |a10.1007/978-3-319-05834-4|2doi
041 |aeng
049 |aTürk Tarih Kurumu Kütüphanesi
050 4|aLB1028.3
072 7|aJNV|2bicssc
072 7|aEDU000000|2bisacsh
072 7|aJNV|2thema
082 04|a371.33|223
090 |aDK/13132
245 10|aSerious Games Analytics|h[electronic resource] :|bMethodologies for Performance Measurement, Assessment, and Improvement /|cedited by Christian Sebastian Loh, Yanyan Sheng, Dirk Ifenthaler.
250 |a1st ed. 2015.
264 1|aCham :|bSpringer International Publishing :|bImprint: Springer,|c2015.
300 |aXXXIII, 477 p. 109 illus., 24 illus. in color.|bonline resource.
336 |atext|btxt|2rdacontent
337 |acomputer|bc|2rdamedia
338 |aonline resource|bcr|2rdacarrier
347 |atext file|bPDF|2rda
490 1 |aAdvances in Game-Based Learning,|x2567-8485
505 0 |aAn Introduction to Serious Games Analytics (SEGA) -- Methods for Learners' Gameplay Data Collection.- Methods for Learners' Gameplay Data Analysis -- Visualization of Learners' Play-paths.- Serious Games Analytics Methodologies -- Serious Games, Virtual Worlds, Simulations, and Augmented Reality.
520 |aThis first-of-its-kind reference moves the concepts and methodologies of game analytics and learning analytics into the emerging field of serious games. The book calls for more validated and standardized research into serious games analytics, backing up this demand with ways that player data can be transformed into information of value to the academic and serious games sectors. Featured methodologies derive from diverse disciplines, from computer science and data visualization to learning science and statistics. And the volume's second half highlights new frontiers for serious games in medical education and patient care, psychological profile generation, and learning support. Included in the coverage: A meta-analysis of data collection in serious games research. Measuring expert-performance for serious games analytics: from data to insights. Comparative visualization of player behavior for serious games analytics. The role of serious games in robot exoskeleton assisted rehabilitation of stroke patients. Design of game-based stealth assessment and learning support. A game design methodology for generating a psychological profile of players. Serious Games Analytics gives educators, instructional designers, and researchers in educational technology a fuller grasp of the knowledge learners access in serious game play, and data and ideas leading to the next wave of serious games. .
650 0|aEducational technology.
650 0|aLearning, Psychology of.
650 14|aDigital Education and Educational Technology.
650 24|aInstructional Psychology.
700 1 |aLoh, Christian Sebastian.|eeditor.|4edt|4http://id.loc.gov/vocabulary/relators/edt
700 1 |aSheng, Yanyan.|eeditor.|4edt|4http://id.loc.gov/vocabulary/relators/edt
700 1 |aIfenthaler, Dirk.|eeditor.|4edt|4http://id.loc.gov/vocabulary/relators/edt
710 2 |aSpringerLink (Online service)
773 0 |tSpringer Nature eBook
776 08|iPrinted edition:|z9783319058337
776 08|iPrinted edition:|z9783319058351
776 08|iPrinted edition:|z9783319382197
830 0|aAdvances in Game-Based Learning,|x2567-8485
856 40|uhttps://doi.org/10.1007/978-3-319-05834-4
912 |aZDB-2-SHU
912 |aZDB-2-SXED
950 |aHumanities, Social Sciences and Law (SpringerNature-11648)
950 |aEducation (R0) (SpringerNature-43721)