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005 20260131072014
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008 160126s2013 xxu| s |||| 0|eng d
020 |a9781137006332|9978-1-137-00633-2
024 7 |a10.1057/9781137006332|2doi
041 |aeng
049 |aTürk Tarih Kurumu Kütüphanesi
050 4|aGV706.5
072 7|aJHBS|2bicssc
072 7|aSPO000000|2bisacsh
072 7|aJHBS|2thema
082 04|a306.483|223
090 |aDK/27868
245 10|aGaming Globally|h[electronic resource] :|bProduction, Play, and Place /|cedited by N. Huntemann, B. Aslinger.
250 |a1st ed. 2013.
264 1|aNew York :|bPalgrave Macmillan US :|bImprint: Palgrave Macmillan,|c2013.
300 |aXI, 279 p. 14 illus.|bonline resource.
336 |atext|btxt|2rdacontent
337 |acomputer|bc|2rdamedia
338 |aonline resource|bcr|2rdacarrier
347 |atext file|bPDF|2rda
490 1 |aCritical Media Studies,|x2945-7467
520 |aVideo games are inherently transnational by virtue of industrial, textual, and player practices. The contributors touch upon nations not usually examined by game studies - including the former Czechoslovakia, Turkey, India, and Brazil - and also add new perspectives to the global hubs of China, Singapore, Australia, Japan, and the United States.
650 0|aSports|xSociological aspects.
650 0|aCommunication.
650 0|aEthnology.
650 0|aCulture.
650 0|aCulture|xStudy and teaching.
650 14|aSport Sociology.
650 24|aMedia and Communication.
650 24|aRegional Cultural Studies.
650 24|aCultural Studies.
700 1 |aHuntemann, N.|eeditor.|4edt|4http://id.loc.gov/vocabulary/relators/edt
700 1 |aAslinger, B.|eeditor.|4edt|4http://id.loc.gov/vocabulary/relators/edt
710 2 |aSpringerLink (Online service)
773 0 |tSpringer Nature eBook
776 08|iPrinted edition:|z9781137006325
776 08|iPrinted edition:|z9781349435005
776 08|iPrinted edition:|z9781349435012
830 0|aCritical Media Studies,|x2945-7467
856 40|uhttps://doi.org/10.1057/9781137006332
912 |aZDB-2-PCC
912 |aZDB-2-SXL
950 |aPalgrave Media & Culture Collection (SpringerNature-41142)
950 |aLiterature, Cultural and Media Studies (R0) (SpringerNature-43723)