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008 151130s2015 xxk| s |||| 0|eng d
020 |a9781137305107|9978-1-137-30510-7
024 7 |a10.1057/9781137305107|2doi
041 |aeng
049 |aTürk Tarih Kurumu Kütüphanesi
050 4|aHM621-656
072 7|aJHB|2bicssc
072 7|aJFC|2bicssc
072 7|aSOC026000|2bisacsh
072 7|aJHB|2thema
072 7|aJBCC|2thema
082 04|a306|223
090 |aDK/27876
100 1 |aKirkpatrick, G.|eauthor.|4aut|4http://id.loc.gov/vocabulary/relators/aut
245 14|aThe Formation of Gaming Culture|h[electronic resource] :|bUK Gaming Magazines, 1981-1995 /|cby G. Kirkpatrick.
250 |a1st ed. 2015.
264 1|aLondon :|bPalgrave Macmillan UK :|bImprint: Palgrave Pivot,|c2015.
300 |aX, 139 p.|bonline resource.
336 |atext|btxt|2rdacontent
337 |acomputer|bc|2rdamedia
338 |aonline resource|bcr|2rdacarrier
347 |atext file|bPDF|2rda
520 |aThis book analyses gaming magazines published in Britain in the 1980s to provide the first serious history of the bedroom coding culture that produced some of the most important video games ever played.
650 0|aCulture.
650 0|aCommunication.
650 0|aTechnology|xSociological aspects.
650 0|aComputer science.
650 14|aSociology of Culture.
650 24|aMedia and Communication.
650 24|aScience, Technology and Society.
650 24|aComputer Science.
710 2 |aSpringerLink (Online service)
773 0 |tSpringer Nature eBook
776 08|iPrinted edition:|z9781137305091
776 08|iPrinted edition:|z9781349454693
776 08|iPrinted edition:|z9781349454709
856 40|uhttps://doi.org/10.1057/9781137305107
912 |aZDB-2-PCC
912 |aZDB-2-SXL
950 |aPalgrave Media & Culture Collection (SpringerNature-41142)
950 |aLiterature, Cultural and Media Studies (R0) (SpringerNature-43723)