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008 151229s2014 xxk| s |||| 0|eng d
020 |a9781137386540|9978-1-137-38654-0
024 7 |a10.1057/9781137386540|2doi
041 |aeng
049 |aTürk Tarih Kurumu Kütüphanesi
050 4|aHM741-743
072 7|aJFD|2bicssc
072 7|aSOC052000|2bisacsh
072 7|aJBCT1|2thema
082 04|a302.231|223
090 |aDK/28327
100 1 |aLynch, C.|eauthor.|4aut|4http://id.loc.gov/vocabulary/relators/aut
245 10|aCyber Ireland|h[electronic resource] :|bText, Image, Culture /|cby C. Lynch.
250 |a1st ed. 2014.
264 1|aLondon :|bPalgrave Macmillan UK :|bImprint: Palgrave Macmillan,|c2014.
300 |aIX, 178 p.|bonline resource.
336 |atext|btxt|2rdacontent
337 |acomputer|bc|2rdamedia
338 |aonline resource|bcr|2rdacarrier
347 |atext file|bPDF|2rda
520 |aCyber Ireland explores, for the first time, the presence and significance of cyberculture in Irish literature. Bringing together such varied themes as Celtic mythology in video games, Joycean hypertexts and virtual reality Irish tourism, the book introduces a new strand of Irish studies for the twenty-first century.
650 0|aSocial media.
650 0|aEthnology.
650 0|aCulture.
650 0|aEuropean literature.
650 0|aArts.
650 0|aCommunication.
650 14|aSocial Media.
650 24|aRegional Cultural Studies.
650 24|aEuropean Literature.
650 24|aArts.
650 24|aMedia and Communication.
710 2 |aSpringerLink (Online service)
773 0 |tSpringer Nature eBook
776 08|iPrinted edition:|z9780230358171
776 08|iPrinted edition:|z9781349347407
776 08|iPrinted edition:|z9781349347414
856 40|uhttps://doi.org/10.1057/9781137386540
912 |aZDB-2-PCC
912 |aZDB-2-SXL
950 |aPalgrave Media & Culture Collection (SpringerNature-41142)
950 |aLiterature, Cultural and Media Studies (R0) (SpringerNature-43723)