Masculinities in Play [electronic resource] / edited by Nicholas Taylor, Gerald Voorhees.
Erişim Adresi
ISBN
9783319905815
Dil Kodu
İngilizce
Yer Numarası
EK/5782
Basım Bildirimi
1st ed. 2018.
Yayın Bilgisi
Cham : Springer International Publishing : Imprint: Palgrave Macmillan, 2018.
Fiziksel Niteleme
XIX, 291 p. 12 illus., 8 illus. in color. online resource.
Dizi
Palgrave Games in Context, 2731-5037
İçindekiler Notu
1. Introduction: Masculinity and Gaming: Mediated Masculinities in PlayBy Nicholas Taylor & Gerald Voorhees -- 2. “We’re Going to Have to Do Things that Are Unthinkable”: Masculinity/Games/Torture (Derek Burrill) -- 3. Army Men: Military Masculinity in Call of Duty (Gregory Blackburn) -- 4. The End of the Dream? How Grand Theft Auto V Simulates and Subverts Its Male Player-Character Dynamics (Kyle Moody) -- 5. "You're A Hunter, Bro": Representations of Masculinity in Until Dawn (Rebecca Waldie) -- 6. (Re)Reading Fatherhood: Applying Reader Response Theory to Joel’s Father Role In The Last Of Us (Mark Cruea) -- 7. He Scores Through a Screen: Mediating Masculinities through Hockey Video Games (Marc Ouellette and Steven Conway) -- 8. Militarism and Masculinity in Dungeons & Dragons (Aaron Trammell) -- 9. At the Intersection of Difficulty and Masculinity: Crafting the Play Ethic (Nicholas A. Hanford) -- 10. Orchestrating Difference: Representing Gender inVideo Game Music (Michael Austin) -- 11. Tools of the Game: The Gendered Discourses of Peripheral Advertising (Sam Srauy and Valerie Palmer-Mehta) -- 12. Performing Neoliberal Masculinity: Reconfiguring Hegemonic Masculinity in Professional Gaming (Gerald Voorhees and Alexandra Orlando) -- 13. Masculinity’s New Battle Arena in International E-Sports: The Games Begin (Lily Zhu) -- 14. Technomasculinity and its Influence in Video Game Production (Robin Johnson) -- 15. Not So Straight Shooters: Queering the Cyborg Body in Masculinized Gaming (Nicholas Taylor and Shira Chess).
Özet, vb.
This volume addresses the persistent and frequently toxic associations between masculinity and games. It explores many of the critical issues in contemporary studies of masculinity—including issues of fatherhood, homoeroticism, eSports, fan cultures, and militarism—and their intersections with digital games, the contexts of their play, and the social futures associated with sustained involvement in gaming cultures. Unlike much of the research and public discourse that put the onus of “fixing” games and gaming cultures on those at its margins—women, LGBTQ, and people of color—this volume turns attention to men and masculinities, offering vital and productive avenues for both practical and theoretical intervention.
Konu
Communication.
Culture __ Study and teaching.
Sex.
Ethnology __ America.
Culture.
Social media.
Media and Communication.
Cultural Studies.
Gender Studies.
American Culture.
Cultural Theory.
Social Media.
Culture __ Study and teaching.
Sex.
Ethnology __ America.
Culture.
Social media.
Media and Communication.
Cultural Studies.
Gender Studies.
American Culture.
Cultural Theory.
Social Media.
Diğer Yazarlar
Kurum Adı
Eseri Alıntıla
Referansları kullanmadan önce gözden geçirmeniz ve varsa gerekli düzeltmeleri yapmanız önerilir.
Dijital Kaynak
MARC Görünümü
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505 0 |a1. Introduction: Masculinity and Gaming: Mediated Masculinities in PlayBy Nicholas Taylor & Gerald Voorhees -- 2. “We’re Going to Have to Do Things that Are Unthinkable”: Masculinity/Games/Torture (Derek Burrill) -- 3. Army Men: Military Masculinity in Call of Duty (Gregory Blackburn) -- 4. The End of the Dream? How Grand Theft Auto V Simulates and Subverts Its Male Player-Character Dynamics (Kyle Moody) -- 5. "You're A Hunter, Bro": Representations of Masculinity in Until Dawn (Rebecca Waldie) -- 6. (Re)Reading Fatherhood: Applying Reader Response Theory to Joel’s Father Role In The Last Of Us (Mark Cruea) -- 7. He Scores Through a Screen: Mediating Masculinities through Hockey Video Games (Marc Ouellette and Steven Conway) -- 8. Militarism and Masculinity in Dungeons & Dragons (Aaron Trammell) -- 9. At the Intersection of Difficulty and Masculinity: Crafting the Play Ethic (Nicholas A. Hanford) -- 10. Orchestrating Difference: Representing Gender inVideo Game Music (Michael Austin) -- 11. Tools of the Game: The Gendered Discourses of Peripheral Advertising (Sam Srauy and Valerie Palmer-Mehta) -- 12. Performing Neoliberal Masculinity: Reconfiguring Hegemonic Masculinity in Professional Gaming (Gerald Voorhees and Alexandra Orlando) -- 13. Masculinity’s New Battle Arena in International E-Sports: The Games Begin (Lily Zhu) -- 14. Technomasculinity and its Influence in Video Game Production (Robin Johnson) -- 15. Not So Straight Shooters: Queering the Cyborg Body in Masculinized Gaming (Nicholas Taylor and Shira Chess).
520 |aThis volume addresses the persistent and frequently toxic associations between masculinity and games. It explores many of the critical issues in contemporary studies of masculinity—including issues of fatherhood, homoeroticism, eSports, fan cultures, and militarism—and their intersections with digital games, the contexts of their play, and the social futures associated with sustained involvement in gaming cultures. Unlike much of the research and public discourse that put the onus of “fixing” games and gaming cultures on those at its margins—women, LGBTQ, and people of color—this volume turns attention to men and masculinities, offering vital and productive avenues for both practical and theoretical intervention.
650 0|aCommunication.
650 0|aCulture|xStudy and teaching.
650 0|aSex.
650 0|aEthnology|xAmerica.
650 0|aCulture.
650 0|aSocial media.
650 14|aMedia and Communication.
650 24|aCultural Studies.
650 24|aGender Studies.
650 24|aAmerican Culture.
650 24|aCultural Theory.
650 24|aSocial Media.
700 1 |aTaylor, Nicholas.|eeditor.|4edt|4http://id.loc.gov/vocabulary/relators/edt
700 1 |aVoorhees, Gerald.|eeditor.|4edt|4http://id.loc.gov/vocabulary/relators/edt
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041 |aeng
049 |aTürk Dil Kurumu Kütüphanesi
050 4|aP87-96
072 7|aJFD|2bicssc
072 7|aSOC052000|2bisacsh
072 7|aJBCT|2thema
082 04|a302.2|223
090 |aEK/5782
245 10|aMasculinities in Play|h[electronic resource] /|cedited by Nicholas Taylor, Gerald Voorhees.
250 |a1st ed. 2018.
264 1|aCham :|bSpringer International Publishing :|bImprint: Palgrave Macmillan,|c2018.
300 |aXIX, 291 p. 12 illus., 8 illus. in color.|bonline resource.
336 |atext|btxt|2rdacontent
337 |acomputer|bc|2rdamedia
338 |aonline resource|bcr|2rdacarrier
347 |atext file|bPDF|2rda
490 1 |aPalgrave Games in Context,|x2731-5037
505 0 |a1. Introduction: Masculinity and Gaming: Mediated Masculinities in PlayBy Nicholas Taylor & Gerald Voorhees -- 2. “We’re Going to Have to Do Things that Are Unthinkable”: Masculinity/Games/Torture (Derek Burrill) -- 3. Army Men: Military Masculinity in Call of Duty (Gregory Blackburn) -- 4. The End of the Dream? How Grand Theft Auto V Simulates and Subverts Its Male Player-Character Dynamics (Kyle Moody) -- 5. "You're A Hunter, Bro": Representations of Masculinity in Until Dawn (Rebecca Waldie) -- 6. (Re)Reading Fatherhood: Applying Reader Response Theory to Joel’s Father Role In The Last Of Us (Mark Cruea) -- 7. He Scores Through a Screen: Mediating Masculinities through Hockey Video Games (Marc Ouellette and Steven Conway) -- 8. Militarism and Masculinity in Dungeons & Dragons (Aaron Trammell) -- 9. At the Intersection of Difficulty and Masculinity: Crafting the Play Ethic (Nicholas A. Hanford) -- 10. Orchestrating Difference: Representing Gender inVideo Game Music (Michael Austin) -- 11. Tools of the Game: The Gendered Discourses of Peripheral Advertising (Sam Srauy and Valerie Palmer-Mehta) -- 12. Performing Neoliberal Masculinity: Reconfiguring Hegemonic Masculinity in Professional Gaming (Gerald Voorhees and Alexandra Orlando) -- 13. Masculinity’s New Battle Arena in International E-Sports: The Games Begin (Lily Zhu) -- 14. Technomasculinity and its Influence in Video Game Production (Robin Johnson) -- 15. Not So Straight Shooters: Queering the Cyborg Body in Masculinized Gaming (Nicholas Taylor and Shira Chess).
520 |aThis volume addresses the persistent and frequently toxic associations between masculinity and games. It explores many of the critical issues in contemporary studies of masculinity—including issues of fatherhood, homoeroticism, eSports, fan cultures, and militarism—and their intersections with digital games, the contexts of their play, and the social futures associated with sustained involvement in gaming cultures. Unlike much of the research and public discourse that put the onus of “fixing” games and gaming cultures on those at its margins—women, LGBTQ, and people of color—this volume turns attention to men and masculinities, offering vital and productive avenues for both practical and theoretical intervention.
650 0|aCommunication.
650 0|aCulture|xStudy and teaching.
650 0|aSex.
650 0|aEthnology|xAmerica.
650 0|aCulture.
650 0|aSocial media.
650 14|aMedia and Communication.
650 24|aCultural Studies.
650 24|aGender Studies.
650 24|aAmerican Culture.
650 24|aCultural Theory.
650 24|aSocial Media.
700 1 |aTaylor, Nicholas.|eeditor.|4edt|4http://id.loc.gov/vocabulary/relators/edt
700 1 |aVoorhees, Gerald.|eeditor.|4edt|4http://id.loc.gov/vocabulary/relators/edt
710 2 |aSpringerLink (Online service)
773 0 |tSpringer Nature eBook
776 08|iPrinted edition:|z9783319905808
776 08|iPrinted edition:|z9783319905822
830 0|aPalgrave Games in Context,|x2731-5037
856 40|uhttps://doi.org/10.1007/978-3-319-90581-5
912 |aZDB-2-LCM
912 |aZDB-2-SXL
950 |aLiterature, Cultural and Media Studies (SpringerNature-41173)
950 |aLiterature, Cultural and Media Studies (R0) (SpringerNature-43723)
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