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020 |a9783030297220|9978-3-030-29722-0
024 7 |a10.1007/978-3-030-29722-0|2doi
041 |aeng
049 |aTürk Dil Kurumu Kütüphanesi
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050 4|aPN6700-6790
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100 1 |aDavies, Paul Fisher.|eauthor.|4aut|4http://id.loc.gov/vocabulary/relators/aut
245 10|aComics as Communication|h[electronic resource] :|bA Functional Approach /|cby Paul Fisher Davies.
250 |a1st ed. 2019.
264 1|aCham :|bSpringer International Publishing :|bImprint: Palgrave Macmillan,|c2019.
300 |aXIX, 338 p. 60 illus., 20 illus. in color.|bonline resource.
336 |atext|btxt|2rdacontent
337 |acomputer|bc|2rdamedia
338 |aonline resource|bcr|2rdacarrier
341 0 |bTable of contents navigation|2onix
341 0 |bSingle logical reading order|2onix
341 0 |bShort alternative textual descriptions|2onix
341 0 |bUse of color is not sole means of conveying information|2onix
341 0 |bUse of high contrast between text and background color|2onix
341 0 |bNext / Previous structural navigation|2onix
341 0 |bAll non-decorative content supports reading without sight|2onix
347 |atext file|bPDF|2rda
490 1 |aPalgrave Studies in Comics and Graphic Novels,|x2634-6389
505 0 |a1. Introduction -- 2. Prelude: ‘Animating’ the narrative in abstract comics -- 3. Representing Processes in Graphic Narrative -- 4. Games Comics Play: Interpersonal Interaction in Graphic Narrative -- 5. Abstraction and the Interpersonal in Graphic Narrative -- 6. Cohesion and the Textuality of Comics -- 7. The Logical Structures of Comics: Hypotaxis, Parataxis and Text Worlds -- 8. Coda: Metaphor, magic and making meanings -- 9. Conclusion.
520 |aThis book explores how comics function to make meanings in the manner of a language. It outlines a framework for describing the resources and practices of comics creation and readership, using an approach that is compatible with similar descriptions of linguistic and multimodal communication. The approach is based largely on the work of Michael Halliday, drawing also on the pragmatics of Paul Grice, the Text World Theory of Paul Werth and Joanna Gavins, and ideas from art theory, psychology and narratology. This brings a broad Hallidayan framework of multimodal analysis to comics scholarship, and plays a part in extending that tradition of multimodal linguistics to graphic narrative.
532 8 |aAccessibility summary: This PDF does not fully comply with PDF/UA standards, but does feature limited screen reader support, described non-text content (images, graphs), bookmarks for easy navigation and searchable, selectable text. Users of assistive technologies may experience difficulty navigating or interpreting content in this document. We recognize the importance of accessibility, and we welcome queries about accessibility for any of our products. If you have a question or an access need, please get in touch with us at accessibilitysupport@springernature.com.
532 8 |aNo reading system accessibility options actively disabled
532 8 |aPublisher contact for further accessibility information: accessibilitysupport@springernature.com
650 0|aComic books, strips, etc.|xInfluence on mass media.
650 0|aCommunication.
650 0|aPopular Culture.
650 0|aLanguage and languages|xStyle.
650 14|aComics Studies.
650 24|aMedia and Communication.
650 24|aPopular Culture.
650 24|aStylistics.
710 2 |aSpringerLink (Online service)
773 0 |tSpringer Nature eBook
776 08|iPrinted edition:|z9783030297213
776 08|iPrinted edition:|z9783030297237
776 08|iPrinted edition:|z9783030297244
830 0|aPalgrave Studies in Comics and Graphic Novels,|x2634-6389
856 40|uhttps://doi.org/10.1007/978-3-030-29722-0
912 |aZDB-2-LCM
912 |aZDB-2-SXL
950 |aLiterature, Cultural and Media Studies (SpringerNature-41173)
950 |aLiterature, Cultural and Media Studies (R0) (SpringerNature-43723)