Gender, Masculinity and Video Gaming [electronic resource] : Analysing Reddit's r/gaming Community / by Marcus Maloney, Steven Roberts, Timothy Graham.
Erişim Adresi
ISBN
9783030282622
Dil Kodu
İngilizce
Yer Numarası
EK/4410
Yazar
Basım Bildirimi
1st ed. 2019.
Yayın Bilgisi
Cham : Springer International Publishing : Imprint: Palgrave Pivot, 2019.
Fiziksel Niteleme
XI, 104 p. 7 illus. online resource.
İçindekiler Notu
1. Introduction -- 2. Hegemonic, inclusive and geek masculinities -- 3. Computational survey -- 4. Masculine discourses in r/gaming -- 5. Feminine discourses in r/gaming -- 6. Conclusion. .
Özet, vb.
“In this compelling account of the aftermath of the #GamerGate controversies the authors trace how misogynistic discourses and feelings were expressed and contested. The book tells an important story of how gendered harassment and hate speech against women can be both intensified and challenged via these kinds of online engagements.” -Deborah Lupton, University of New South Wales, Australia “Recognising the genuine desire to see positive social change within the industry and the wider gaming community, alongside the limitations to progress so far, this important book should inform thinking on how gender inequality is further eroded moving forward.” -Mark McCormack, University of Roehampton, UK “A timely and much needed text: well written, and theoretically and empirically informed. This is an important source for any scholar or student interested in gamers, game communities, and how these are changing." -Garry Crawford, University of Salford, UK This book examines gender attitudes in Reddit’s popular video gaming community subreddit, r/gaming. Video gaming has long been understood as a masculinised social space and, while increasing numbers of girls and women now engage in the pastime, boys and men remain the predominant social actors. Furthermore, the gaming community has been widely identified as a prime case study in broader concerns around ‘toxic’ masculinity and gendered online harassment. However, there is also underexamined evidence of a growing movement in the community coming forward to voice its collective opposition. Utilising an innovative combination of computational and qualitative methods, the research undertaken here exposes this fuller picture, revealing significant contestation and a spectrum of attitudes that mark out this popular gaming community as a battleground for gender (in)equality. Students and scholars across a range of disciplines, including gender studies, media studies, cultural studies, sociology,games studies and computer sciences, will find this book of interest. Marcus Maloney is Lecturer in Sociology, Coventry University, UK. Steven Roberts is Associate Professor in Sociology, Monash University, Australia. Timothy Graham is Senior Lecturer in Sociology and Communication, Queensland University of Technology, Australia.
Konu
Sex.
Sociology.
Gender Studies.
Sociology.
Sociology.
Gender Studies.
Sociology.
Diğer Yazarlar
Kurum Adı
Eseri Alıntıla
Referansları kullanmadan önce gözden geçirmeniz ve varsa gerekli düzeltmeleri yapmanız önerilir.
Dijital Kaynak
MARC Görünümü
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250 |a1st ed. 2019.
264 1|aCham :|bSpringer International Publishing :|bImprint: Palgrave Pivot,|c2019.
300 |aXI, 104 p. 7 illus.|bonline resource.
336 |atext|btxt|2rdacontent
337 |acomputer|bc|2rdamedia
338 |aonline resource|bcr|2rdacarrier
347 |atext file|bPDF|2rda
505 0 |a1. Introduction -- 2. Hegemonic, inclusive and geek masculinities -- 3. Computational survey -- 4. Masculine discourses in r/gaming -- 5. Feminine discourses in r/gaming -- 6. Conclusion. .
520 |a“In this compelling account of the aftermath of the #GamerGate controversies the authors trace how misogynistic discourses and feelings were expressed and contested. The book tells an important story of how gendered harassment and hate speech against women can be both intensified and challenged via these kinds of online engagements.” -Deborah Lupton, University of New South Wales, Australia “Recognising the genuine desire to see positive social change within the industry and the wider gaming community, alongside the limitations to progress so far, this important book should inform thinking on how gender inequality is further eroded moving forward.” -Mark McCormack, University of Roehampton, UK “A timely and much needed text: well written, and theoretically and empirically informed. This is an important source for any scholar or student interested in gamers, game communities, and how these are changing." -Garry Crawford, University of Salford, UK This book examines gender attitudes in Reddit’s popular video gaming community subreddit, r/gaming. Video gaming has long been understood as a masculinised social space and, while increasing numbers of girls and women now engage in the pastime, boys and men remain the predominant social actors. Furthermore, the gaming community has been widely identified as a prime case study in broader concerns around ‘toxic’ masculinity and gendered online harassment. However, there is also underexamined evidence of a growing movement in the community coming forward to voice its collective opposition. Utilising an innovative combination of computational and qualitative methods, the research undertaken here exposes this fuller picture, revealing significant contestation and a spectrum of attitudes that mark out this popular gaming community as a battleground for gender (in)equality. Students and scholars across a range of disciplines, including gender studies, media studies, cultural studies, sociology,games studies and computer sciences, will find this book of interest. Marcus Maloney is Lecturer in Sociology, Coventry University, UK. Steven Roberts is Associate Professor in Sociology, Monash University, Australia. Timothy Graham is Senior Lecturer in Sociology and Communication, Queensland University of Technology, Australia.
650 0|aSex.
650 0|aSociology.
650 14|aGender Studies.
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700 1 |aGraham, Timothy.|eauthor.|4aut|4http://id.loc.gov/vocabulary/relators/aut
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