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020 |a9783030528195|9978-3-030-52819-5
024 7 |a10.1007/978-3-030-52819-5|2doi
041 |aeng
049 |aTürk Dil Kurumu Kütüphanesi
050 4|aP87-96
072 7|aJFD|2bicssc
072 7|aSOC052000|2bisacsh
072 7|aJBCT|2thema
082 04|a302.2|223
090 |aEK/4514
100 1 |aWhite, William J.|eauthor.|4aut|4http://id.loc.gov/vocabulary/relators/aut
245 10|aTabletop RPG Design in Theory and Practice at the Forge, 2001–2012|h[electronic resource] :|bDesigns and Discussions /|cby William J. White.
250 |a1st ed. 2020.
264 1|aCham :|bSpringer International Publishing :|bImprint: Palgrave Macmillan,|c2020.
300 |aXXI, 268 p. 9 illus., 2 illus. in color.|bonline resource.
336 |atext|btxt|2rdacontent
337 |acomputer|bc|2rdamedia
338 |aonline resource|bcr|2rdacarrier
347 |atext file|bPDF|2rda
490 1 |aPalgrave Games in Context,|x2731-5037
505 0 |a1. Before the Forge: The Discourse of RPGs, 1974-2000 -- 2. The Seasons of the Forge: A Structural History, 2001-2012 -- 3. The Rise and Fall of the Forge Booth -- 4. Forge Theory: From GNS to the Big Model -- 5. Go Read the Threads: Communication at the Forge -- 6. Designs & Discussions: An RPG about the Indie Scene.
520 |aThis book provides an introduction to the Forge, an online discussion site for tabletop role-playing game (TRPG) design, play, and publication that was active during the first years of the twenty-first century and which served as an important locus for experimentation in game design and production during that time. Aimed at game studies scholars, for whom the ideas formulated at or popularized by the Forge are of key interest, the book also attempts to provide an accessible account of the growth and development of the Forge as a site of participatory culture. It situates the Forge within the broader context of TRPG discourse, and connects “Forge theory” to the academic investigation of role-playing. William J. White (Ph.D., Rutgers, the State University of New Jersey) is Associate Professor of Communication Arts & Sciences at Penn State Altoona, USA. He is a contributor to Role-Playing Game Studies: Transmedia Foundations (2018) as well as Analog Game Studies, and an editor of the International Journal of Role-Playing.
650 0|aCommunication.
650 0|aPopular Culture.
650 0|aTechnology|xSociological aspects.
650 0|aSports|xSociological aspects.
650 14|aMedia and Communication.
650 24|aPopular Culture.
650 24|aScience, Technology and Society.
650 24|aSport Sociology.
710 2 |aSpringerLink (Online service)
773 0 |tSpringer Nature eBook
776 08|iPrinted edition:|z9783030528188
776 08|iPrinted edition:|z9783030528201
776 08|iPrinted edition:|z9783030528218
830 0|aPalgrave Games in Context,|x2731-5037
856 40|uhttps://doi.org/10.1007/978-3-030-52819-5
912 |aZDB-2-LCM
912 |aZDB-2-SXL
950 |aLiterature, Cultural and Media Studies (SpringerNature-41173)
950 |aLiterature, Cultural and Media Studies (R0) (SpringerNature-43723)