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008 180628s2018 sz | s |||| 0|eng d
020 |a9783319705972|9978-3-319-70597-2
024 7 |a10.1007/978-3-319-70597-2|2doi
041 |aeng
049 |aTürk Dil Kurumu Kütüphanesi
050 4|aPN1993-1999
072 7|aKNT|2bicssc
072 7|aBUS070110|2bisacsh
072 7|aKNTC|2thema
082 04|a338.477914|223
090 |aEK/5408
100 1 |aSmith, Anthony N.|eauthor.|4aut|4http://id.loc.gov/vocabulary/relators/aut
245 10|aStorytelling Industries|h[electronic resource] :|bNarrative Production in the 21st Century /|cby Anthony N. Smith.
250 |a1st ed. 2018.
264 1|aCham :|bSpringer International Publishing :|bImprint: Palgrave Macmillan,|c2018.
300 |aIX, 266 p. 11 illus., 10 illus. in color.|bonline resource.
336 |atext|btxt|2rdacontent
337 |acomputer|bc|2rdamedia
338 |aonline resource|bcr|2rdacarrier
347 |atext file|bPDF|2rda
505 0 |a1. Introduction -- 2. Narratives in the Media Convergence Era: The Industrial Dimensions of Medium Specificity -- 3. Economic Specificity in Narrative Design: the Business of Television Drama Storytelling -- 4. Audience Specificity in Narrative Design: Comic-Book Storytelling in the Inclusivity Era -- 5. Technological Specificity in Narrative Design: Story-Driven Videogame Series in an Upgrade Culture -- 6. Conclusion. .
520 |aThis book shows how the unique characteristics of traditionally differentiated media continue to determine narrative despite the recent digital convergence of media technologies. The author argues that media are now each largely defined by distinctive industrial practices that continue to preserve their identities and condition narrative production. Furthermore, the book demonstrates how a given medium’s variability in institutional and technological contexts influences diverse approaches to storytelling. By connecting US film, television, comic book and video game industries to their popular fictional characters and universes; including Star Wars, Batman, Game of Thrones and Grand Theft Auto; the book identifies how differences in industrial practice between media inform narrative production. This book is a must read for students and scholars interested in transmedia storytelling. .
650 0|aMotion picture industry.
650 0|aTelevision broadcasting.
650 0|aDigital humanities.
650 0|aCommunication.
650 14|aFilm and Television Industry.
650 24|aDigital Humanities.
650 24|aMedia and Communication.
710 2 |aSpringerLink (Online service)
773 0 |tSpringer Nature eBook
776 08|iPrinted edition:|z9783319705965
776 08|iPrinted edition:|z9783319705989
776 08|iPrinted edition:|z9783030099718
856 40|uhttps://doi.org/10.1007/978-3-319-70597-2
912 |aZDB-2-LCM
912 |aZDB-2-SXL
950 |aLiterature, Cultural and Media Studies (SpringerNature-41173)
950 |aLiterature, Cultural and Media Studies (R0) (SpringerNature-43723)